Apr 09, 2010, 01:37 AM // 01:37 | #1 |
Pre-Searing Cadet
Join Date: Apr 2010
Location: Seattle, WA
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state of the game
I haven't touched GW since before Factions came out. I didn't personally know anyone who was into the PvP aspect of the game, and since that was the design focus back then, the game didn't draw me in enough to hook me.
Recently, though, I reinstalled the game, and I've been tooling around in solo mode to see what it's like these days. That, plus browsing these forums and the two wikis, have answered lots of my simpler questions, but I still have some high-level general ones, like... * Is there a reason to get to level 20 other than PvP? * What can be done to develop characters further once they hit the level cap? * What's out there PvE-wise that people do over and over because it's fun? * What does the PUG scene look like? * Are there certain skills/gear/builds/classes I need to make sure I always have or don't have to avoid getting kicked off teams? Are there things I have to bring over from Factions or Nightfall even if I'm playing Prophecies content? Are there things veterans universally expect, like "always have max armor by level 8" or "don't bother with teams before endgame content"? Thank you muchly. Last edited by Corebreach; Apr 09, 2010 at 07:10 AM // 07:10.. Reason: typo |
Apr 09, 2010, 01:52 AM // 01:52 | #2 |
Forge Runner
Join Date: Mar 2008
Profession: Me/
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PUGs are fine in most cases, but there's a ton more "use this build" and "fix your build" or "add this skill" because of hard mode in PvE.
Most veteran players don't make new characters often anymore. Basically beat the story and mess around in hard mode, elite areas, dungeons, farming, zaishen quests, and such. Many builds in the "great" section of PvX are good enough to not have you kicked. http://pvx.wikia.com/wiki/Category:G...general_builds Here's "great" for PvE. Feel free to make variants of them or your own version. |
Apr 09, 2010, 03:04 AM // 03:04 | #3 |
Krytan Explorer
Join Date: Aug 2008
Guild: Aura
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* Is there a reason to get to level 20 other than PvP?
Yes! that's where the real game starts! There's loads to do, and there's two full games and an expansion after prophecies. There's a load of end game dungeons, challenge missions, a trophy room called the hall of monuments, and tonnes of titles to get, high level armours, weapons, miniatures etc. There's daily quest challenges, hard mode, a cross-campaign treasure hunt, hero characters in Nightfall and eye of the north you can customize to bring along with you, who are better than people at certain things... Oh and four new professions if you haven't played factions and nightfall. loads of storyline also. * What can be done to develop level characters further once they hit the level cap? See above! And hundreds of new skills. * What's out there PvE-wise that people do over and over because it's fun? See my first answer. There's titles! and the hall of monuments, and dungeons, and hard mode! * What does the PUG scene look like? pugs in pve are generally confined to cookie cutter builds and daily quests, high level areas like Underworld and Fissure of Woe, Domain of Anguish etc... But it's still alot of fun to just go in firing wildly with a random build when you're playing alone. It is a game after all! Hope that helps! |
Apr 09, 2010, 03:27 AM // 03:27 | #4 | |||||||
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Yes. It's called PvE.
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Past getting to level 20, you can unlock additional skills, and work on certain title tracks to further increase the effectiveness of skills specific to that title track. Quote:
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Apr 09, 2010, 07:41 AM // 07:41 | #5 | |||
Pre-Searing Cadet
Join Date: Apr 2010
Location: Seattle, WA
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A typo. Fixed.
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Unless that's your general point: PUGs believe some wild and crazy things. In which case, yeah. But forewarned is forearmed. Quote:
Last edited by Corebreach; Apr 09, 2010 at 07:44 AM // 07:44.. |
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Apr 09, 2010, 09:28 AM // 09:28 | #6 | |
Auctions Mod
Join Date: Jan 2006
Location: UK
Guild: Mystic Spiral [MYST]
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Other than that, armor and equipment doesn't gain strength from campaign to campaign. Max level armor (which is profession dependant) is the same everywhere you buy it and however much it costs - you just pay for the skin or its appearance. Same with swords for example - a max damage sword from Prophecies does the exact same damage as a sword from Nightfall, they just look different. Hope that helps! Last edited by tasha; Apr 09, 2010 at 09:31 AM // 09:31.. |
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Apr 09, 2010, 12:09 PM // 12:09 | #7 | |
Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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This happens, because with all the skills from all campaigns+expansion you can create way more powerful builds than 5 years ago with only 1 campaign. Builds that were never ever thought of. Because of that, you are somewhat expected to have more than the original campaign. With only Prophecies skills, you are in fact much weaker than a character that has a build that uses synergy between all 1400+ skills available from all campaigns. If you want to know what to do after lvl 20 - well, at lvl 20 the real game begins. Collect skills. The challenge is making the best build for a given mission/area/quest. If you just got to lvl 20, you just left the tutorial part of the game. If you left as you became 20, you missed approx. 80% of the PvE content. This may not be completely true for Prophecies (you get lvl 20 at perhaps 40-50% of the content), but is true for the Factions and Nightfall campaigns. Eye Of the North is solely designed for lvl 20 characters. |
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Apr 09, 2010, 02:26 PM // 14:26 | #8 | |||||
Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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They're fun classes to play, but if you're going to be trying to PUG, they'll work against you. Just trick out your heroes. HTH. |
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Apr 09, 2010, 03:04 PM // 15:04 | #9 | ||||||
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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It's not so much that there's a reason to get to level 20, it's more a matter of level 20 being a natural part of playing PvE. You'd actually have to work at it to avoid getting to level 20. Particularly if you start a character in Factions or Nightfall.
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PUGs are the same as always - sometimes it works really well, sometimes idiots ruin it for others. Quote:
But, just to be sure, there are a few build types you should have. If you are a Ranger, you should have an interrupter build. Necro - Minion Master. Ritualist - Spirit Spammer and/or Resto healer. Monk HB/UA healer, RoJ smiter. Paragon - Imbagon. Elementalist - Fire Nuker, Snare. Etc. Builds are easy to store and change, so this doesn't mean you need to play those builds - you just need to have them available and be familiar with them. Quote:
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"Leets" would expect you to carry a spear, have a cookie-cutter PvX build, and wear an ugly costume. (Best to avoid them when possible) |
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